The minesweeper that shows you what you missed.
In an ordinary minesweeper there comes a moment when nothing can be deduced any more: two squares, one mine, and you have to pick. Twenty minutes of expert play lost to a coin flip, without having made a single mistake. Deducix removes that moment. Before a grid ever reaches you, a solver plays it through with exactly the rules you have โ and a grid it cannot finish by deduction is repaired, or thrown away. You only ever get what was proven.
And because a grid with no luck in it means a loss is always a mistake, Deducix does what no other minesweeper can: it tells you what you missed. Open a mine and the game replays the position you had in front of you, circles the two or three numbers that proved the square was mined, and names the reasoning in one sentence. The rewarded hint does the same โ it does not only reveal a safe square, it shows you why it was safe. And when the solver had not concluded either, the game says so rather than blaming you.
The proof is not a sentence on a store listing, it is a test: three thousand grids are generated, proven, and then replayed to victory through the game's own rules before any release. In play, an indicator states that a safe move exists and never says which one. A daily grid, the same one for everyone, derived from the date with no server. Five sizes from 6ร6 to 30ร24, a twenty-step ascent, a no-flag hunt and a calm mode. 3BV, speed and efficiency โ the measures competitive minesweeper has used for twenty years. Five palettes including OLED. No account, no leaderboard, no coins, no energy, and nothing leaves your device.
Key features
Never a guess
A solver proves every grid before it is served. One it cannot finish by deduction is repaired, or discarded โ never served anyway.
It tells you what you missed
Lose, and the game circles the numbers that proved the square was mined, and names the reasoning. No other minesweeper can: it would need a solver it can trust.
A promise that is tested
Three thousand grids are generated, proven, and replayed to victory through the game's own rules before every release.
A daily grid
The same grid for everyone, derived from the date itself. No server, no account โ your device works it out on its own.
It tells you, at every moment
An indicator states that a safe move exists. It never says which one โ finding it is the game.
Five sizes and four ways to play
Micro 6ร6 to Legend 30ร24, plus a grid you size yourself. A twenty-step ascent, a no-flag hunt, and a calm mode with no clock.
The measures that matter
3BV, speed and efficiency: the vocabulary competitive minesweeper has used for twenty years, and that no Android app speaks.
Made for one thumb
Pinch to zoom, an overview that opens nothing, a floor of 28 dp per square, and a flag on long press.
Yours alone
Entirely offline. No account, no sign-up, no leaderboard โ your statistics stay on your device.
See it in action