Most brick breakers end. This one evolves.
Clear a wave and you draft one perk out of three โ eighteen of them, stacking across three rarities, with a reroll, a banish and a skip when the draft does not go your way. Chain the right ones and a run turns into something you did not plan: no two runs play the same, and yours survives a phone call or a closed app, resuming at the exact wave.
Every five waves a boss arrives with its own trick โ the shielded sweeper, the Fissured one that splits in two, the Warden that teleports and walls itself in โ and beating it hands you one of fifteen build-defining relics. Coins banked from every run go into the Lab, eight permanent upgrade tracks that make the next run start stronger. Four modes, a synthwave grid pulsing underneath, and no energy bar anywhere.
Key features
Draft and stack perks
One of three after every wave, 18 stacking perks across 3 rarities. Reroll, banish or skip for coins.
Three real bosses
Every 5 waves, each with its own gimmick. Beat one and pick 1 of 15 build-defining relics.
The Lab
Eight permanent upgrade tracks bought with coins: lives, draft luck, reroll charges, a head-start perk.
Four ways to play
Rogue Run, a 20-level handcrafted Campaign, Endless, and a seeded Daily Gauntlet with streaks.
Neon synthwave
Glowing bricks, particle explosions and haptics, smooth on 120 Hz screens.
No energy, no waits
Fully playable offline, and a run you quit resumes at the exact wave you left.
See it in action